The toss
The player picks heads or tails and how many coins to play. A big coin spins and lands. Each toss is a true 50 / 50 chance, and the game says so.
Flipjoy is a light coin-toss game designed and built by our team. Players call heads or tails and win free play coins, collect a daily reward and climb a weekly leaderboard with friends. The coins are free, cannot be bought and have no cash value.
Flipjoy was designed and built by the PRS CloudTech team.
The brief
Small games are played in short breaks: in a queue, on a bus, between tasks. A good one is easy to learn and gives a small thrill. The player should be able to start in one tap.
The hard part is keeping the game light. Games that mix in real money bring rules, risks and worry. A casual game should be fun without any of that, and it should say so clearly.
One-tap play
Call heads or tails, toss, see the result. The whole round should take a few seconds.
A reason to return
A small daily gift and a streak give players a reason to open the game each day.
Friendly competition
A weekly leaderboard with friends adds spice without making anyone pay for anything.
Clear safe rules
The game must use free coins only and say so on the screen, so no one mistakes it for betting.
What we designed
Flipjoy keeps the game simple and the rules open. These are its six main parts.
The player picks heads or tails and how many coins to play. A big coin spins and lands. Each toss is a true 50 / 50 chance, and the game says so.
Coins are free. They cannot be bought, sold or cashed out, and they have no value outside the game. A short note on each screen repeats this.
A win shows a small celebration, the new coin balance and how close the player is to a streak bonus. The player can toss again or share with a friend.
Each day the player claims a free gift. The gift grows for every day in a row, up to seven days. A reminder arrives at a time the player picks.
A weekly ranking shows friends, or everyone. It resets every Monday so a new player can catch up quickly.
The team sees how many people played, which hours are busiest and how many claimed the daily gift. They can change the reward ladder and check reports on unusual play.
Screens
The mobile app
How it works
Here is how the main tasks work in the game, from the first toss to the end of the week.
Play a round
The player picks heads or tails, picks how many play coins to use and taps Toss. The result shows in seconds.
Come back tomorrow
A reminder arrives in the evening. The player opens the daily screen and claims a bigger gift for another day in a row.
Beat a friend
The player sends a challenge. Both can see each other's weekly coins on the friends leaderboard.
Run the game
The team checks the dashboard each morning, adjusts the reward ladder and looks at the fair-play report.
Suggested technology
What we would deliver
FAQ
Flipjoy is a casual mobile game. The player calls heads or tails, a coin is tossed and the player wins or loses free play coins. There are daily rewards, win streaks and weekly leaderboards.
Start with the core round, a daily reward and a friends leaderboard. These give players a reason to return. Events, themes and more game modes can follow once you see how people play.
No. In this design the game uses free play coins only. Coins cannot be bought, sold or cashed out, and they have no value outside the game. Every screen says so.
Yes. We can build the game app for Android and iOS, a dashboard for your team and a rewards engine for daily gifts and leaderboards. We can change the game to fit your brand.
In this design every toss is a true 50 / 50 chance and this is shown to the player. A play-time reminder is on by default, and the team can see reports on unusual play.
Tell us who will use it and what it must do. We will reply with a plan, a timeline and a price.